
The TRP model in practice: the data pipeline, category budgets, and the full valuation engine you can run yourself. Part 5 of 6.

The TRP model in practice: the data pipeline, category budgets, and the full valuation engine you can run yourself. Part 5 of 6.

Converting z-scores into auction dollars: budget hierarchies, positional scarcity, and the rate-stat premium — the TRP pricing engine. Part 4 of 6.

Turning raw stats into a common currency: building z-scores above replacement that compare across categories and positions. Part 3 of the TRP series.

Replacement level done right: how the true replacement player anchors fantasy baseball value, and why common shortcuts distort your draft board. Part 2 of 6.

Why standard fantasy baseball rankings mislead, and how the TRP (True Relative Price) framework measures real player value. Part 1 of 6.

Why I left Warp for Ghostty and Zellij, and how the whole terminal stack — Claude Code and a local Qwen model included — ended up themed like Dune.